Hello! Welcome to the first devlog for 'Dungeon Mage' If you’re a long-time viewer, this may not be the voice you’ve come . to expect when clicking on this video - let me explain. Dungeon Mage is a fast-moving project and has , seen a lot of changes in a short timespan. In order to keep supporters up-to-date, it has . become necessary to expand the team working on it. Introducing two new collaborators . to the “Dungeon Mage” team: Paninjin, that’s me, and x0rtex. In the future we will be taking care of bringing updates on the game to you here on YouTube. While I’ll be the one narrating . these devlogs, x0rtex will be the one putting his talents as an editor to use , in order to bring you great visual content. Finally, greenpixels will now be focusing 100% . of his effort on the development of Dungeon Mage. As a team of friends, Dungeon Mage is a passion , project that we want to be the best it can be!”. Now with that out of the way, let’s get to , talking about what we actually want to talk about: The game! In a previous video, which you can watch by clicking the link in the upper right corner, we showcased a game created in only 7 days. The title in question is what . ultimately became dungeon mage a game that blends elements of Terraria, The Binding of Isaac and a little bit of . 7 Days to Die into one enjoyable package. As a little mage locked away in a cold, dark . dungeon you defeat enemies, collect resources, craft or find equipment and explore the , handmade map in order to get stronger. The playable version that was made in those 7 days already contained a big amount of content in . relation to the time it was made in: A large list of obtainable items, .
several enemies with unique loot, mining, crafting, building , and a lot of other content. But a game made in 7 days can only be so big. We believe that this game has . the potential to be more. For this reason we will continue development and are eager to hear your feedback and read your comments. Dungeon Mage is already a really strong title , in its current state, as it allows for mostly unhindered content addition because of the strong base we’ve already created. However, to fully polish it and make it align . with our vision, we still want to add a lot more. So what exactly do we have planned? Now that a proper save-system is in place we are able to create several sub , areas for the player to explore. The map that was playable up to . this point was only a placeholder. Among our planned areas is for example the "Goblin Camp". This area will both allow players to . access gold ore, as well as reward the extra-brave among them to defeat an . optional boss to acquire stronger gear. We also want to lay a bigger focus on equipment. , Your inventory in Dungeon Mage is very limited. With only 7 slots to carry your items in, you , really need to think about what you want to carry. With this design choice we want to encourage , players to make smart use of storage containers. Tying into this we want equipment . to resemble a risk-reward system. In order to equip accessories or armor all you need to do is place them in your inventory - but of course, that effectively makes you stronger, but also further limits your carrying capabilities. However our biggest plan by .
far is the implementation of “The Arena” - one of our design pillars. At a set interval you will be teleported into an Arena by the Celestials, the higher beings that locked you in the Dungeon in the first place, for having committed the cardinal , sin of practicing "blood magic". By ways of continuous revival, blood . magic makes you more or less invincible. Afraid of your powers, the Celestials will do . everything in their power to finally end you. The arena will feature hordes of . enemies, unique bosses and poses a continuously growing challenge . that encourages you to armor up. If you see the same potential , in “Dungeon Mage” that we do, why not consider supporting us on patreon? Depending on the amount you pledge you will receive benefits ranging from access to current test builds to a . personalized pet obtainable by all players. Limiting access to current 'Dungeon Mage' test . builds to patrons was a difficult decision, but one that we believe is fair and . supports the development in the long run. In the upcoming devlogs we will go into . more detail about gameplay elements, story points and other . things that are ahead of us. We aim for dungeon mage to be . community driven and would love to hear your feedback and ideas in either the comments or on our discord channel! With that being said, thank you so much for . watching and until next time!